web-africa-h5/components/ay-lottery/scratch.js

108 lines
2.2 KiB
JavaScript
Raw Permalink Normal View History

2025-03-21 14:49:01 +08:00
class Scratch {
constructor(page, opts) {
opts = opts || {}
this.page = page
this.canvasId = opts.canvasId || 'canvas'
this.width = opts.width || 340
this.height = opts.height + 20 || 150
this.maskColor = opts.maskColor || '#D2D2D2'
this.size = opts.size || 10
this.r = this.size * 2
this.area = this.r * this.r
this.scale = opts.scale || 0.3
this.totalArea = this.width * this.height
this.init()
}
init() {
this.show = false
this.clearPoints = []
this.ctx = uni.createCanvasContext(this.canvasId)
this.drawMask()
this.bindTouch()
}
drawMask() {
this.ctx.setFillStyle(this.maskColor)
this.ctx.fillRect(0, 0, this.width, this.height)
this.ctx.draw()
}
bindTouch() {
this.page.touchStart = (e) => {
this.eraser(e, true)
}
this.page.touchMove = (e) => {
this.eraser(e, false)
}
this.page.touchEnd = (e) => {
if (this.show) {
this.ctx.clearRect(0, 0, this.width, this.height)
this.ctx.draw()
}
}
}
eraser(e, bool) {
const len = this.clearPoints.length
let count = 0
const x = e.touches[0].x;
const y = e.touches[0].y
const x1 = x - this.size
const y1 = y - this.size
if (bool) {
this.clearPoints.push({
x1: x1,
y1: y1,
x2: x1 + this.r,
y2: y1 + this.r
})
}
for (const item of this.clearPoints) {
if (item.x1 > x || item.y1 > y || item.x2 < x || item.y2 < y) {
count++
} else {
break
}
}
if (len === count) {
this.clearPoints.push({
x1: x1,
y1: y1,
x2: x1 + this.r,
y2: y1 + this.r
})
}
if (len && this.r * this.r * len > this.scale * this.totalArea) {
this.show = true
}
this.clearArcFun(x, y, this.r, this.ctx)
this.ctx.draw(true)
}
clearArcFun(x, y, r, ctx) {
let stepClear = 1
clearArc(x, y, r)
function clearArc(x, y, radius) {
const calcWidth = radius - stepClear
const calcHeight = Math.sqrt(radius * radius - calcWidth * calcWidth)
const posX = x - calcWidth
const posY = y - calcHeight
const widthX = 2 * calcWidth
const heightY = 2 * calcHeight
if (stepClear <= radius) {
ctx.clearRect(posX, posY, widthX, heightY)
stepClear += 1
clearArc(x, y, radius)
}
}
}
}
export default Scratch