forked from angelo/java-retail-app
## 首购级差处理逻辑优化;
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fc5826caf1
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848d6a0756
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@ -291,38 +291,40 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
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// V1 推拿 60
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// V1 推拿 60
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rangeBonusIncome = RetailConstants.V1_V1;
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rangeBonusIncome = RetailConstants.V1_V1;
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V1_V1);
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totalBonus = RetailConstants.V1_V1;
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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// V2 推拿 80,或者减去之前累计
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// V2 推拿 80,或者减去之前累计
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rangeBonusIncome = RetailConstants.V2_V1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V2_V1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V2_V1.subtract(totalBonus));
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totalBonus = RetailConstants.V2_V1;
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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// V3 推拿 100,或者减去之前累计
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// V3 推拿 100,或者减去之前累计
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rangeBonusIncome = RetailConstants.V3_V1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V3_V1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V3_V1.subtract(totalBonus));
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totalBonus = RetailConstants.V3_V1;
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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// V4 推拿 200,或者减去之前累计
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// V4 推拿 200,或者减去之前累计
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rangeBonusIncome = RetailConstants.V4_V1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V4_V1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V4_V1.subtract(totalBonus));
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totalBonus = RetailConstants.V4_V1;
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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// V5 推拿 208,或者减去之前累计
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// V5 推拿 208,或者减去之前累计
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rangeBonusIncome = RetailConstants.V5_V1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V5_V1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V5_V1.subtract(totalBonus));
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totalBonus = RetailConstants.V5_V1;
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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// V6 推拿 220 ,或者减去之前累计
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// V6 推拿 220 ,或者减去之前累计
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rangeBonusIncome = RetailConstants.V6_V1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V6_V1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V6_V1.subtract(totalBonus));
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totalBonus = RetailConstants.V6_V1;
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} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
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// V7 推拿 240,或者减去之前累计
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// V7 推拿 240,或者减去之前累计
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rangeBonusIncome = RetailConstants.V7_V1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V7_V1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V7_V1.subtract(totalBonus));
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totalBonus = RetailConstants.V7_V1;
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}
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}
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// 前一级会员等级
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beforeGradeValue = targetGradeValue;
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}
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}
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} else if (EGrade.YOU_KE.getValue() == orderGradeValue) {
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} else if (EGrade.YOU_KE.getValue() == orderGradeValue) {
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// 订单等级是VIP
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// 订单等级是VIP
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@ -332,38 +334,40 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
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// V1 推拿 300
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// V1 推拿 300
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rangeBonusIncome = RetailConstants.V1_V2;
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rangeBonusIncome = RetailConstants.V1_V2;
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V1_V2);
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totalBonus = RetailConstants.V1_V2;
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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// V2 推拿 400,或者减去之前累计
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// V2 推拿 400,或者减去之前累计
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rangeBonusIncome = RetailConstants.V2_V2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V2_V2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V2_V2.subtract(totalBonus));
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totalBonus = RetailConstants.V2_V2;
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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// V3 推拿 500,或者减去之前累计
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// V3 推拿 500,或者减去之前累计
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rangeBonusIncome = RetailConstants.V3_V2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V3_V2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V3_V2.subtract(totalBonus));
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totalBonus = RetailConstants.V3_V2;
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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// V4 推拿 1000,或者减去之前累计
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// V4 推拿 1000,或者减去之前累计
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rangeBonusIncome = RetailConstants.V4_V2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V4_V2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V4_V2.subtract(totalBonus));
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totalBonus = RetailConstants.V4_V2;
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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// V5 推拿 1040,或者减去之前累计
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// V5 推拿 1040,或者减去之前累计
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rangeBonusIncome = RetailConstants.V5_V2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V5_V2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V5_V2.subtract(totalBonus));
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totalBonus = RetailConstants.V5_V2;
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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// V6 推拿 1100,或者减去之前累计
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// V6 推拿 1100,或者减去之前累计
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rangeBonusIncome = RetailConstants.V6_V2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V6_V2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V6_V2.subtract(totalBonus));
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totalBonus = RetailConstants.V6_V2;
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} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
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// V7 推拿 1200,或者减去之前累计
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// V7 推拿 1200,或者减去之前累计
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rangeBonusIncome = RetailConstants.V7_V2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V7_V2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V7_V2.subtract(totalBonus));
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totalBonus = RetailConstants.V7_V2;
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}
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}
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// 前一级会员等级
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beforeGradeValue = targetGradeValue;
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}
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}
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} else if (EGrade.MAKER.getValue() == orderGradeValue) {
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} else if (EGrade.MAKER.getValue() == orderGradeValue) {
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// 订单是合伙人
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// 订单是合伙人
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@ -373,38 +377,40 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
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// V1 推拿 600
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// V1 推拿 600
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rangeBonusIncome = RetailConstants.V1_V3;
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rangeBonusIncome = RetailConstants.V1_V3;
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V1_V3);
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totalBonus = RetailConstants.V1_V3;
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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// V2 推拿 800,或者减去之前累计
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// V2 推拿 800,或者减去之前累计
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rangeBonusIncome = RetailConstants.V2_V3.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V2_V3.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V2_V3.subtract(totalBonus));
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totalBonus = RetailConstants.V2_V3;
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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// V3 推拿 1000,或者减去之前累计
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// V3 推拿 1000,或者减去之前累计
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rangeBonusIncome = RetailConstants.V3_V3_1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V3_V3_1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V3_V3_1.subtract(totalBonus));
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totalBonus = RetailConstants.V3_V3_1;
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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// V4 推拿 2000,或者减去之前累计
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// V4 推拿 2000,或者减去之前累计
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rangeBonusIncome = RetailConstants.V4_V3.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V4_V3.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V4_V3.subtract(totalBonus));
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totalBonus = RetailConstants.V4_V3;
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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// V5 推拿 2080,或者减去之前累计
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// V5 推拿 2080,或者减去之前累计
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rangeBonusIncome = RetailConstants.V5_V3.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V5_V3.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V5_V3.subtract(totalBonus));
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totalBonus = RetailConstants.V5_V3;
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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// V6 推拿 2200,或者减去之前累计
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// V6 推拿 2200,或者减去之前累计
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rangeBonusIncome = RetailConstants.V6_V3.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V6_V3.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V6_V3.subtract(totalBonus));
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totalBonus = RetailConstants.V6_V3;
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} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
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// V7 推拿 2400,或者减去之前累计
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// V7 推拿 2400,或者减去之前累计
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rangeBonusIncome = RetailConstants.V7_V3.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V7_V3.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V7_V3.subtract(totalBonus));
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totalBonus = RetailConstants.V7_V3;
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}
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}
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// 前一级会员等级
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beforeGradeValue = targetGradeValue;
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} else if (EGrade.MAKER.getValue() == beforeGradeValue
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} else if (EGrade.MAKER.getValue() == beforeGradeValue
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&& EGrade.MAKER.getValue() == targetGradeValue) {
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&& EGrade.MAKER.getValue() == targetGradeValue) {
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// 之前和现在都是合伙人,处理平级
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// 之前和现在都是合伙人,处理平级
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@ -412,56 +418,58 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
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// V3第一平级 推拿 1200,或者减去之前累计
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// V3第一平级 推拿 1200,或者减去之前累计
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rangeBonusIncome = RetailConstants.V3_V3_2.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V3_V3_2.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V3_V3_2.subtract(totalBonus));
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totalBonus = RetailConstants.V3_V3_2;
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v3Count++;
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v3Count++;
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} else if (v3Count == 2) {
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} else if (v3Count == 2) {
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// V3第二平级 推拿 1300,或者减去之前累计
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// V3第二平级 推拿 1300,或者减去之前累计
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rangeBonusIncome = RetailConstants.V3_V3_3.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V3_V3_3.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V3_V3_3.subtract(totalBonus));
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totalBonus = RetailConstants.V3_V3_3;
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v3Count++;
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v3Count++;
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}
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}
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}
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}
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} else if (EGrade.VIP.getValue() == orderGradeValue) {
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} else if (EGrade.VIP.getValue() == orderGradeValue) {
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// 订单是合伙人
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// 订单是博羚店主
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if (targetGradeValue > beforeGradeValue) {
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if (targetGradeValue > beforeGradeValue) {
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// 当前等级大于之前等级
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// 当前等级大于之前等级
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if (EGrade.HAI_FAN.getValue() == targetGradeValue) {
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if (EGrade.HAI_FAN.getValue() == targetGradeValue) {
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// V1 推拿 1200
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// V1 推拿 1200
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rangeBonusIncome = RetailConstants.V1_V4;
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rangeBonusIncome = RetailConstants.V1_V4;
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V1_V4);
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totalBonus = RetailConstants.V1_V4;
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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} else if (EGrade.YOU_KE.getValue() == targetGradeValue) {
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// V2 推拿 1600,或者减去之前累计
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// V2 推拿 1600,或者减去之前累计
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rangeBonusIncome = RetailConstants.V2_V4.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V2_V4.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V2_V4.subtract(totalBonus));
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totalBonus = RetailConstants.V2_V4;
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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} else if (EGrade.MAKER.getValue() == targetGradeValue) {
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// V3 推拿 2000,或者减去之前累计
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// V3 推拿 2000,或者减去之前累计
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rangeBonusIncome = RetailConstants.V3_V4_1.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V3_V4_1.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V3_V4_1.subtract(totalBonus));
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totalBonus = RetailConstants.V3_V4_1;
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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} else if (EGrade.VIP.getValue() == targetGradeValue) {
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// V4 推拿 4000,或者减去之前累计
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// V4 推拿 4000,或者减去之前累计
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rangeBonusIncome = RetailConstants.V4_V4.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V4_V4.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V4_V4.subtract(totalBonus));
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totalBonus = RetailConstants.V4_V4;
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
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// V5 推拿 4160,或者减去之前累计
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// V5 推拿 4160,或者减去之前累计
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rangeBonusIncome = RetailConstants.V5_V4.subtract(totalBonus);
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rangeBonusIncome = RetailConstants.V5_V4.subtract(totalBonus);
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// 前面累计的奖金
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// 前面累计的奖金
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totalBonus = totalBonus.add(RetailConstants.V5_V4.subtract(totalBonus));
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totalBonus = RetailConstants.V5_V4;
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
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// V6 推拿 4400,或者减去之前累计
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// V6 推拿 4400,或者减去之前累计
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rangeBonusIncome = RetailConstants.V6_V4.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V6_V4.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V6_V4.subtract(totalBonus));
|
totalBonus = RetailConstants.V6_V4;
|
||||||
} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
|
} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
|
||||||
// V7 推拿 4800,或者减去之前累计
|
// V7 推拿 4800,或者减去之前累计
|
||||||
rangeBonusIncome = RetailConstants.V7_V4.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V7_V4.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V7_V4.subtract(totalBonus));
|
totalBonus = RetailConstants.V7_V4;
|
||||||
}
|
}
|
||||||
|
// 前一级会员等级
|
||||||
|
beforeGradeValue = targetGradeValue;
|
||||||
} else if (EGrade.MAKER.getValue() == beforeGradeValue
|
} else if (EGrade.MAKER.getValue() == beforeGradeValue
|
||||||
&& EGrade.MAKER.getValue() == targetGradeValue) {
|
&& EGrade.MAKER.getValue() == targetGradeValue) {
|
||||||
// 之前和现在都是合伙人,处理平级
|
// 之前和现在都是合伙人,处理平级
|
||||||
|
@ -469,13 +477,13 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
|
||||||
// V3第一平级 推拿 2400,或者减去之前累计
|
// V3第一平级 推拿 2400,或者减去之前累计
|
||||||
rangeBonusIncome = RetailConstants.V3_V4_2.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V3_V4_2.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V3_V4_2.subtract(totalBonus));
|
totalBonus = RetailConstants.V3_V4_2;
|
||||||
v3Count++;
|
v3Count++;
|
||||||
} else if (v3Count == 2) {
|
} else if (v3Count == 2) {
|
||||||
// V3第二平级 推拿 2600,或者减去之前累计
|
// V3第二平级 推拿 2600,或者减去之前累计
|
||||||
rangeBonusIncome = RetailConstants.V3_V4_3.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V3_V4_3.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V3_V4_3.subtract(totalBonus));
|
totalBonus = RetailConstants.V3_V4_3;
|
||||||
v3Count++;
|
v3Count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -487,27 +495,27 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
|
||||||
// 博羚店主拿 50000
|
// 博羚店主拿 50000
|
||||||
rangeBonusIncome = RetailConstants.V4_V6.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V4_V6.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V4_V6.subtract(totalBonus));
|
totalBonus = RetailConstants.V4_V6;
|
||||||
} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
|
} else if (EGrade.S_VIP.getValue() == targetGradeValue) {
|
||||||
// 高级店主拿 52000,或者减去之前累计
|
// 高级店主拿 52000,或者减去之前累计
|
||||||
rangeBonusIncome = RetailConstants.V5_V6.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V5_V6.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V5_V6.subtract(totalBonus));
|
totalBonus = RetailConstants.V5_V6;
|
||||||
} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
|
} else if (EGrade.BRANCH_COMPANY.getValue() == targetGradeValue) {
|
||||||
// 分公司拿 55000,或者减去之前累计
|
// 分公司拿 55000,或者减去之前累计
|
||||||
rangeBonusIncome = RetailConstants.V6_V6.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V6_V6.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V6_V6.subtract(totalBonus));
|
totalBonus = RetailConstants.V6_V6;
|
||||||
} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
|
} else if (EGrade.COMPANY.getValue() == targetGradeValue) {
|
||||||
// 总公司拿 60000,或者减去之前累计
|
// 总公司拿 60000,或者减去之前累计
|
||||||
rangeBonusIncome = RetailConstants.V7_V6.subtract(totalBonus);
|
rangeBonusIncome = RetailConstants.V7_V6.subtract(totalBonus);
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.V7_V6.subtract(totalBonus));
|
totalBonus = RetailConstants.V7_V6;
|
||||||
}
|
}
|
||||||
|
// 前一级会员等级
|
||||||
|
beforeGradeValue = targetGradeValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// 前一级会员等级
|
|
||||||
beforeGradeValue = targetGradeValue;
|
|
||||||
|
|
||||||
if (rangeBonusIncome.compareTo(BigDecimal.ZERO) > 0) {
|
if (rangeBonusIncome.compareTo(BigDecimal.ZERO) > 0) {
|
||||||
// 处理直推级差收益
|
// 处理直推级差收益
|
||||||
|
@ -623,6 +631,8 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
|
||||||
// 前面累计的奖金
|
// 前面累计的奖金
|
||||||
totalBonus = totalBonus.add(RetailConstants.REPURCHASE_V7.multiply(boxNum).subtract(totalBonus));
|
totalBonus = totalBonus.add(RetailConstants.REPURCHASE_V7.multiply(boxNum).subtract(totalBonus));
|
||||||
}
|
}
|
||||||
|
// 前一级会员等级
|
||||||
|
beforeGradeValue = targetGradeValue;
|
||||||
} else if (EGrade.MAKER.getValue() == beforeGradeValue
|
} else if (EGrade.MAKER.getValue() == beforeGradeValue
|
||||||
&& EGrade.MAKER.getValue() == targetGradeValue) {
|
&& EGrade.MAKER.getValue() == targetGradeValue) {
|
||||||
// 之前和现在都是合伙人,处理平级
|
// 之前和现在都是合伙人,处理平级
|
||||||
|
@ -641,9 +651,6 @@ public class BonusSettleRangeHandle extends BonusSettleHandle {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 前一级会员等级
|
|
||||||
beforeGradeValue = targetGradeValue;
|
|
||||||
|
|
||||||
if (rangeBonusIncome.compareTo(BigDecimal.ZERO) > 0) {
|
if (rangeBonusIncome.compareTo(BigDecimal.ZERO) > 0) {
|
||||||
// 处理复购级差收益
|
// 处理复购级差收益
|
||||||
// 会员奖金
|
// 会员奖金
|
||||||
|
|
Loading…
Reference in New Issue